
(And, always for combat.) The only thing to master when engaging in combat crouched, is realizing when things have taken a turn for the worst, and it's now time to get up and bolt! It may look a little silly in 3rd-person, but I mostly find myself in 1st-person mode anyway. After all, it's the only way to become aware that someone/something is about to rip you apart or put a round in your dome. And, I sneak everywhere, whenever I'm outside the warm embrace of a friendly, or at least neutral, settlement. As for V.A.T.S., I mostly use it for my "Early Warning System" while sneaking about. Certain improved armor pieces you'll recover will sometimes yield a screw or two when scrapped. I rarely leave a desk fan, hot plate or handcuffs behind simply for the screws they contain. Just sayin'.Ĭlick to expand.Good choice on the Scrapper perk. And, I'm sorry to report, some asshat enjoys scattering them around in the most unlikely places.


is your friend, especially when searching for land-mines. Obviously, the Rifleman and Commando perks help make you a legitimate threat in the Commonwealth wasteland. If I recall, Level 2 on the Gun Nut perk will allow you to fully modify pipe-class weapons, or very nearly so. 38 ammo, (and, you likely will be), you can again mod that rifle over to an effective. 38 pipe rifle will give you a decent return for your investment in those mods. Some players seem to ignore the pipe weapons, but, a wisely-modded.

In the vanilla game, the only weapons that use the.

38 ammunition than most anything else, especially early on. Click to expand.If you have the double-barrel shotgun, (and starting out, it's likely you do), get the longer barrels on that ASAP.
